![Chapter 3 Part II. 3.8 Placing a Class in a Separate File for Reusability.cpp file is known as a source-code file. Header files ◦ Separate files in which. - ppt download Chapter 3 Part II. 3.8 Placing a Class in a Separate File for Reusability.cpp file is known as a source-code file. Header files ◦ Separate files in which. - ppt download](https://images.slideplayer.com/32/9950391/slides/slide_5.jpg)
Chapter 3 Part II. 3.8 Placing a Class in a Separate File for Reusability.cpp file is known as a source-code file. Header files ◦ Separate files in which. - ppt download
![UE5 does not recognize previously created C++ classes - Feedback & Requests - Epic Developer Community Forums UE5 does not recognize previously created C++ classes - Feedback & Requests - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/c/0/cc0393138ecb5ca97bbd5f231ae549299c6f014b.png)
UE5 does not recognize previously created C++ classes - Feedback & Requests - Epic Developer Community Forums
![So, how can I #include my Widget Blueprint that I made using a C++ Class I made? - C++ - Epic Developer Community Forums So, how can I #include my Widget Blueprint that I made using a C++ Class I made? - C++ - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/d/b/bdb8f0faacb1a3786ffc3753e4f3e6e50ebdb148.png)